If you were looking for a psychological horror with survival elements, who pays tribute to the classic representative of the genre and builds his own ideas on their basis, then Signalis Game for you.
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Signalis immerses the player in the intriguing plot, which gives the players the basis for its various interpretations, depending on the degree of study of levels + based on the results of research research. The plot is submitted using KAT scenes, dialogs, reading notes and transmitting through the environment on locations.
There are also many references to other authors in the plot. For himself he noted many deeply woven in the narrative of references to creativity g. F. Lovecraft, starting from the book “King in Yellow”, and some topics from the main plot.
Although this is a controversial character from Lovecraft’s mythology, t.To. used by other writers earlier, but still I considered this reference to it
The action of the main plot originates on the Penrose class spacecraft (such ships are designed to study the galaxy outside the solar system), where the main character in the person of the Android-Sieces of the Elster class awakens from sleep.
The ship crashed on an unknown planet, many systems were disabled, the partner Elster also disappeared and the task of the main character becomes to find her. After leaving the ship and a short trip on the surface of the planet, a series of events launches, which slowly erode the boundaries of what is happening before the player and tighten the narrative even more.
The main character begins to throw in different places, events and at the same time before the player there are more and more questions, the answers to which can be found during the passage and gradually the picture of the world begins to line up.
Honestly, I don’t want to reveal the details of the plot further, because the lion’s share of the atmosphere of the project lurks in various details of the Laura and further events, and it is not for nothing that this project can be described as a psychological horror, because there can be many points of view on occurring events. I will only add that the game has several endings and they depend on the gameplay style of the passage of a player.
The rule is six
The gameplay takes as a basis for the classic for the genre of the formula of survivillers, namely, the player is provided by locations for research, where he will be waiting for various kinds of puzzles, opponents and all this is seasoned with the management of resources. It is worth noting about the gameplay that it is very connected with the Lor and many game conventions are explained to them. As an example, the rule of six is an installation by which androids can take only six items with them, because private property is a privilege: pockets should be empty and the bag should be easy.
Signalis gives the player a choice of several levels of complexity – simple, ordinary and survival. Separately, I note that there are no autosasuries in the project, there are only safe zones where there is a conservation (no tapes for a printing machine need to be sought). I went through the project on the last complexity and I will say about it that the enemies there really pose a danger to the player + resources to eliminate them, so very often had to run away from them.
The research process takes place on several locations, where to move further it is necessary to solve one large riddle or collect parts of the key to open the passage. The riddles themselves in the game are interesting and requiring attentiveness from the player, I did not meet any illogical puzzles during the passage.
In this case, it was necessary to find six details of the key to receive each, it was necessary to solve the riddle
The combat system in Signalis is an uncomplicated one, you lead a weapon on the enemy, you wait until the sight will go on it – you shoot. Well, or you do not wait for the sights of the sight, but you begin to shoot randomly shoot and spend without that small ammunition
The arsenal in the game is small, but it is enough for all the passage (a couple of pistols, a couple of shotgun, pp), there is no near -battle weapons, there is a one -time shocker instead of it. The variability of opponents in the project is available, there are also two boss files. True, there is one small, but significant detail, opponents never die to the end, only if they do not burn their corpses.
One of the most important https://pixbetcasino.co.uk/games/ parts of the project is the sound design. Here the developers tried to glory. The game presents the soundtrack from classical compositions and ending with tracks that were very inspired by the work of Akira Yamaoki for the series "Silent Hill". At times, an embibio can cause a feeling of anxiety and anxiety, at the same time throwing a player from the usual comfort zone. And the entire symbiosis of sound design works on the atmosphere, sometimes perfectly emphasizing what is happening on the screen.
Conclusion
You know, there are games, the final passage of which does not put a point on them, they say and then went further, but on the contrary, you continue to comprehend the experience gained in the project after their end, in other words, they are sown in the soul. Here with this project I have just such a story.
Signalis
The best comments
I was primarily attracted by pixel art, and anime style from the 90s.
By the type of ghost in armor, Jenosiber and crisis every day.
But the authors of the radishes, there is no game in Steam.
Interesting is the opinion of the author of the review
What is happening is the dream of a dog, or a situation in the style of Silent Hill, where Aessa is Aryan?
For many reasons, my position is more than a slope to the fact that everything that happens in the game is a dream. True, I even have questions for this, for the dream of whom. Elster? Arians on a broken ship? Of course, in order to better understand the plot, I would have to go through the game again, but for my first passage my interpretation is still closer to the fact that this is a dream Elster.
I will say only a couple of moments that prompted me to the version with sleep Elster.
First – the whole game is literally trying to convey the phrase "Wake up". That is, the first awakening on the ship is only the beginning of a way out of sleep. The latter is already awakening in reality, where the ship crashed. Moreover, the whole process of awakening went precisely to fulfill the promise of Ariana, in order to finally facilitate her endlessly long suffering.
Second – scene. There are many of them, they change on the fly, very often without logical transitions. Moreover, some of the places of action are very surreal – by the type of shore. Other places are modified literally before our eyes – according to the type of location from the third chapter.
In short, something like that.
Minute of Dushnilov: the book “King in Yellow” was written not by Lavkravt, but by Robert Chambers, which is already considered one of Lovecraft’s inspirers. A minute of Dushnilov is over.
In general, a good review, thanks
There are just a lot of questions for this
For example, the most basic moment – visiting the ship for the last time you can find the actual corpse of Elster. To which the heroine says that she died and could not fulfill the promise.
The second point is the biography of Arians, I still did not understand whether she was in Serpinsky or not. It seems like she was threatened to send there if she was not accepted into the military program (which was actually Penrose).
In general, as for sleeping, the whole section is in Serpinsky and in the mines too thought out. A lot of microdists (for example, with EULE androids that listened to music a lot), or, for example, secret documents about the problems of androids, which Ariana could not know, even if she was in Serpinsky.
So, in general, it seemed to me that Wake Up was rather the despair of Ariana after Elster died first, and could not fulfill the promise, which actually led to Ariansa’s attempt to “create” another version of Elster by “broadcasting” them with Elster memories, which actually influenced the Serpinsky (since many people began to recall Arians and Elster, and even began to consider themselves fals Elster).
I support 10 hours. And now he dull the final riddle with a fresco. By the way, the credits at the end of the game are not the end! Then click on the menu to continue and play a couple more hours.
> And the second is Alina (with the dark), which is very similar to Ariana on the face and which worked for Serpinsky
That’s just, as I understand it, Alina never worked for Serpinsky. She was already a war veteran when Ariana studied only at school. As for me, Alina, which we are looking for in Serpinsky during the game – amalgamation of a number of emotions and remembers of Ariana (“What will happen if I do not act in the program and go to Serpinsky”, “What would happen if I was Alina from the pictures”, Alina herself notes that her hair becomes white); To some extent, she is like Maria from SC2.
> where Penrose crashed with sleeping Ariana on board (coincidence? I don’t think)
There is a nuance too. In the diaries of Ariana you can see that they flew on the ship for more than 20 years (one cycle is one day, at the end of the game you can see that there is logs and for 9xxx cycle), which means that the ship of Ariansa and Elster has long flew outside the local solar system.
A rather interesting version for me, it will be necessary to think about it, but still there are still enough questions on the events that are taking place
Yeah, I had that I was almost used to the first credits. With a great move, the developers have made it, the current was very well furnished.
With the number of cycles, I confused, the really last known figure 5xxx, however, this changes the situation weakly
Thanks to the author a lot. Myself, as I saw in a gamed, immediately put it on the list on play. From the review I realized that it was not for nothing. And by duration as? Too long, very short or just right?
In terms of duration, I got 10 hours on the maximum complexity, for me personally just right.
> She was already a war veteran when Ariana studied only at school.
Most likely Ariana saw a photo when she was already graduating from school and was going to enter the army. Although in Alina’s photo some rewards are visible, the notes seemed to be said that they looked like twins, which means that at the time of shooting the photo Alina was not much older than Arians. And finally xs from how many years in this universe they take into the army.
Alina served on Winet, and in the local press there was an article about the fact that the empire attacked the vinet and cut it off from supplies. Theoretically, Alina, after a lost battle or some misconduct, could be fired from the army and send to work in Serpinsky. Although I agree that it sounds very tense
> At the end of the game you can see that there is logs and for 9xxx cycle
Is it? Maybe I looked at something, but the last record that I found was dated to 54xx cycle. Yes, and 9k cycles are too much, given that the ship was designed for 3k, and began to fall apart, judging by the notes of Ariana, even earlier.
But it does not matter, and you are right, the ship of Ariana could not fall near the Serpinsky. The Penrose mission was to search for new worlds for their possible settlement. Why look for worlds for settlement in a completely settled system? Judging by the briefing, the search actually began to begin after 1,500 cycles and by that time they had to arrive at the Oort cloud, that is, to the cloud of meteorites and comets, which is very far from the center of the system and surrounds it in wide diameter. So the ship could not be near the Serpinsky.
Unless Ariana and Elster at some point did not decide to return. In this case, if the ship began to break in the area of the three thousandth cycle, and about 1,500 cycles are needed to fly back, then they would arrive in the system by approximately the 5500th cycle, which converges with the dates on the records. But this is only guesses
I am strongly inclined to the second option, or even to something in the middle between the first and the second
What is happening in the game is a reality altered by the sleep of Ariana. This is the first thing to indicate the local “magic” – bioresonance, technologies on the basis of which it is not clear how they work, but still work, with its help you can read and inspire thoughts, form a climate, change gravity, and judging by the book “The Song of the Gods” from the Rotfront library, some “gifted” can with its help change reality and finally create new worlds. It seemed to hinted in the notes that Ariana could have similar abilities, it was quite possible that she was one of the elect. Well, besides, here … "Dream: a prison, the only way out of which is death. Deep below in the sea of flesh swims a dreamer. The red eye gives rise to a new world from its sleep for eternity and every time the dreamer turns in a dream, the world turns after it until only the flesh remains ”.
By the way, about Elster: in the description of her model there is a note that its original print was lost, and new remarks are created on the basis of a written -off model from a penrose. It is not difficult to guess what is the same Elster that was with Ariana. Apparently, the new remarks of the Elster model remembered their past life and began to look for Ariana, got to Serpinsky and fell into her nightmare. And every time the new Elster died or did not dare to kill Ariana, she “rebooted” the dream and it all started again. This is also indicated by the fact that the photograph that we find at the beginning of the control at the beginning, and the photograph that is in our inventory after the entry is two different photos, the first is Ariana (with white hair), and the second is Alina (with dark), which is very similar to Ariana and which worked on the Serpinsky, where Penrose crashed on board (coincidence? I don’t think). Perhaps the new Elster simply confused them and was looking for Alina instead of Ariana.
However, then the question remains: how the deceased Elster from Penrose fell into the hands of replicas manufacturers? Here I am xs, maybe this is a shortage of the plot, or a bioresonance contributed. Or maybe everything that I here wrote this complete nonsense, but in fact everything was a dream of a dog))
