Hello. Today I would like to talk about the game that I consider one of the best GTA clones, if not the best. So, Sleeping Dogs.
The tie of history.
The action takes place in Hong Kong. Wei Shen returns to his hometown after he lived in America half his life. Immediately he tries to hand over the case of the sale of drugs, but he is arrested. Sitting behind bars in the police department, he meets a childhood friend named Jackie Ma. He consists of a gang, which is part of the Sun triad, and promises to vouch for Vay if he wants to join them. Soon, Vay is called for interrogation and they say that everything goes according to plan. It turns out that Wei is actually a policeman undercover and all this operation was aimed at introducing him in Sun he for the further destruction of this organization.
Having been released, Wei meets Jackie, and he, as promised, vouching for him in front of his gang leader. Although not without suspicion, they accept Vay, and the inspector Shen begins his way along the criminal career ladder.
I will write more about the plot closer to the end of the blog, since it is perhaps the main advantage of the game, and I want to leave sweet in the end. So while the conversation goes about gameplay.
Battleship.
Near battle.
And I’ll start, perhaps with the combat system. We have a game in the style of Hong Kong militants here, so the emphasis here is made on a close battle. And he is awesome! The creators took Batman’s battle as a basis, but they made enough changes in additions to look original.
There are weak and strong blows, counterattack, capture, as well as interaction with the environment. The tools are not so big, but it’s more plus. It is very easy to learn, but has a fairly large list of combinations.
For example, grabbing the enemy you have several options for actions. You can simply throw it on the floor or on the wall, you can score with weak blows, but you can combine them with strong ones and Wei will conduct other techniques that either hide the enemy or remove more lives, but you can simply use the surroundings and carry out instant finishing (for example, plant a bay of fish bayonet or drive into a fan). You can also take a blow from the run, which most often the enemy cannot block, or jump from the wall and slap the bang from the foot in flight. Well, simple combinations of weak and strong blows are also very effective.
At the beginning of the player, there are not so many tricks, but with pumping, more and more open them. Although it is extremely difficult to get bored with the original set.
There are also several types of enemies. Someone just to fight, someone is not unknown in the block and it is better to beat it through the grips, someone first needs to be disarmed, and the most healthy opponents are initially almost invulnerable and you can only catch them on counterattacks (with pumping this is corrected and closer to the end of the game, they no longer pose such a threat). One way or another, each enemy needs to find a special approach.
All this makes the fighting simple, but at the same time deeply deep and diverse. And thanks to beautiful animations, it also looks incredibly spectacular.
Shootings.
To begin with, I’ll clarify that speaking “shooting” and “shootings” I will have slightly different things. Shooting I call technical performance. That is, the return from weapons when fired, the reaction of the bodies of enemies to hit, sounds and the like. And under the “shootouts” I mean the staged part: gamemes of locations, and enemies, explosions per square meter, moving on the map, and so on.
So what is it for. Shooting https://onwin365casino.co.uk/withdrawal/ in this game is not the best. There are few weapons, there are no return, the sounds are not the most realistic, there are no dissects, and enemies react to shots with a mediocre ragdole. But the shootings here are wildly cool!
Firstly, there is Sloumo, but it makes any shootout a hundred times cooler. Secondly, all locations in which armed clashes are very memorable. I will give examples under hidden text, as they can be spoiler. But if briefly, then these are extremely expressive places, according to the type of museum (it is actually not here, I just brought it for example).
Wedding, hospital, funeral, construction, club, restaurant and so on.
Thirdly, the game design is built here so that you can’t just sit out behind the shelter, you have to move forward all the time. AI of enemies is not the smartest, but smart enough to make you sit still.
All this creates incredible dynamics. And despite the technical performance, when you jump through the shelter with the help of Partru and take away the weapons of the enemy who was sitting behind him, and after that you jump from the second floor and distribute hedshots in the slow -down action, you have only one thought in your head -“cool!".
Parkur and riding.
There is a parkour in the game. Most of all, he looks like how it is executed in Watch Dogs. He is literally single -button. You just need to pinch the sprint key and sharply press it in front of the obstacle. But the animation of overcoming shelters is quite beautiful and stylish, so parking is nice here. True, here are the routes for this for the whole game of three jokes. But no one forbids to use it during the battles, which also makes a significant variety.
Ride, here is not the most physic and rather wooden, but it does not infuriate and is quite simple in management. Plus, during the chasing there are several chips, like the opportunity to ram the enemy or jump at full speed from one car to another (Hello Wheelman). And if you go through all the races, then they will completely give us a wheelbarrow with two machine guns and an emi-wave, which becomes all cars in close .
By the way about races. They are funny. Enemies always cut into each other, then surrounded, then in us. In short, simple, but boring.
Open world and activity.
The card is quite extensive, but not the largest. You can drive it around the perimeter in twenty minutes. Hong Kong here consists of four areas, each of which is made in its style. Here you have slums, and the major district, and docks with factories.
In addition to the main plot, there are several side tasks in which you need to take someone or beat. Of these, there are a couple of people interesting in the type of a series of missions, in which one guy always creates some kind of garbage and asks us to take him away from the scene of the crime (in the first mission he decided to hit the guy who rolled up his girlfriend. Although, as it turned out later, she is not his girlfriend, but he just likes.). In addition, there are several police missions. They need to be detained, save the hostage, stop the robbery and so on. All of them pass in a couple of minutes, if not less, so they don’t have time to get bored. There are also sometimes random mini-events, like a pursuit of a thief, or saving a hostage (at one point I heard a sound from the trunk of a car in which the girl was found. True, as it turned out, no one abducted her, but she just arranged role -playing games with her boyfriend, and I ruined everything with them.)
There are still races. And as I already mentioned above, they are funny, and for their passage a separate branch of missions with a supermashine opens, after which this type can be left to yourself.
Well, how can you not mention dates? Throughout the game, Wei will contact several passions, with each of which you can go on a date. With someone it will be necessary to hold a photo shoot, with someone to go through a mini-game with hacking, participating in races, pairing, as well as catching in karaoke. After passing these missions, the position of collective bols is opened on the map. By the way about them.
There are several types of collectors in the game: altars promoting health, hacking cameras, with the help of which it will be possible to detain bandits, figurines of the seasons for which we are pumped by the battleship, and safe with money are scattered in each area. And what is important. All this is not stuffy to collect at all. About half of all, I gathered just taking what comes in the way while the plot passed. But closer to the end of the game, I decided to collect everything that was left, and just for two hours I traveled around the city collecting all this. And I was not stressful, since all this time a high music played on the game radio and I just enjoyed the atmosphere. And for finding all this, we are given cool costumes and other elements of clothing. Well, plus, all this is diluted with mini-players with hacking cameras and locks, as well as battles. So I knocked out 100% on intra -game statistics without problems.
I have not yet mentioned poker, underground battles, cockerel battles and karaoke. But there is nothing special to say about them. Underground battles are another way to get high from the battles, and the rest is funny mini-games.
In general, being in this world is pleasant. I was not in the bastard to do all this, and as I said, I went through the game 100% without tension. But all this can be ignored without problems and go purely according to the plot, to which we finally got.
General opinion about the plot.
At first I said that the plot, that the plot is the main plus of the game. And I think so for several reasons.
The first reason: This is simply a good criminal thriller and action movie. Events develop very rapidly, and you do not have time to get bored. Plus there are almost no filler missions. In each task, history develops. Even at the very beginning, when Wei is still only a six, he immediately knocks his friend for some big thing so that they can prove himself and increase them. And the higher the position of Wei in Song, the more easier for him to destroy them, so that even the very first mosses about the usual robbery are developing the plot. And from the moment the main character takes the position of gang leader after a third of the game, the plot almost does not allow the player to relax immersing him in triad intrigues, the war of the gangs, police investigations and betrayal.
The second reason: Characters. The game has very memorable characters. That street bandits, dumbfounded by steroids and mowing under American gangsters, that more pathos and calm leaders of triads, cops that help the main character, and even the girls with whom the hero goes to dates. All of them are very colorful and expressive personalities with their views and philosophy.
Unless the villains turned out somehow strange. About two -thirds of the game the main antagonist will be a person with whom Way connects the conflict in the past. And maybe he is not the most charismatic, but all this time he spoils the life of the main character and really feels like a personal enemy for him. However, at some point he is defeated, and the chuvak who stood behind him becomes the main villain. And here he is finally not inspiring. Just an evil devil who does evil deeds with an evil look. The previous one at least in the dialogs could have stabbed and gloat, but this one is not at all interesting.
The third reason: The main character. While in other similar games, the hero is very often a participant and performer of events rather than their initiator (Hello GTA 4 and the second mafia), Wei Shen is a natural engine of history, which goes forward by the Hat of three letters of all who does not believe in it or doubts it, both the triad and the cops. He himself manifests himself so that the triad will notice him. He himself is rubbed into confidence in criminal bosses, so that they begin to consider him their. When he becomes one of them, he never doubts, and immediately shows himself as a leader and a reliable ally. He himself offers his assistance to the police in investigations so as not to forget who he is actually.
And throughout this time, Wei will be cool. If someone is sticking to him, he immediately puts him in place. If someone attacks him, he immediately gives back. If a problem arises, he immediately begins to solve it. Wei never is a victim. He is like a tornado walking along the triad, sweeping away everything in his path.
However, he is not devoid of emotions. He has a rather tragic past. And throughout the game he really becomes part of the triad, let it and without recognizing this. The members of his gang begin to consider him their family, and he too. Wei gets too good to be a gangster and closer to the end of the game and really begin to ask the question “but will it remain a cop? ". At the first passage, I even thought that there would be several endings.
But no, she is alone here. And it is a little greased. That is, the ending itself is quite large-scale and epic, but this very conflict of Gangster and Kop inside the protagonist is resolved, somehow by itself. Events are added so that Weu does not have to choose between two ways. Everything plays into his hands and, in fact, on both sides, he remains in winning. I will describe in more detail under the spoiler.
The fact is that at the end of Wei fights with one of the Gloretes of the Triad, who declared war on everyone else. And after that victory over him, Wei returns to the police, and his allies from the triad release him with the world, since he technically he did not betray them, but eliminated the one who delivered them problems. And with his friends from the police, Wei did not quarrel at all, with the exception of his curator, who betrayed him. So it turns out that neither the cops nor the gangsters have complaints about Vay. And this is rather the merit of circumstances than his own.
By the way, in the game it is mentioned several times that the sister of Weya died of preventing. And if you read the reports that come to the phone, you can find out that Wei was undercover in America that I found the dealer that he sold her drugs and killed him. And the cops were healed this business. So the Wei is essentially never a unequivocally honest cop.
The fourth reason: Missions. Gamdesign here is aimed only on one-pile. Almost every mission in this game is an attraction of fights, shootings, chasing with jumping from a car to a car, parkour and explosions. And all this can happen in about fifteen minutes. The dynamics in the game is simply incredible and it is almost impossible to get bored here. You are moving forward all the time and you have neither the time nor the desire to stop. In fact, each mission is a very competent combination of gameplay elements that I described above. And it’s cool.
